Provides reproducible, multi‑platform environments and execution‑grounded verification for hybrid computer‑use agents that interleave GUI exploration and code/CLI. Key features: a five‑platform harness, RecreationBench (250 tasks), reference‑grounded programmatic and visual assertions for automatic scoring.
Turns implemented functionality in open-source codebases into executable RL training environments by automatically generating behavioral specifications, execution-grounded tests, and post-rollout filtering; yields 5,545 verifiable coding tasks across 23 languages to train coding agents.
Fast, non-autoregressive decision engine that answers typed questions (choice/score/noul) over text or JSON states with calibrated probabilities and confidences in a single forward pass. Suited for routing, triage and moderation workflows; includes a Router to pick checkpoints per request.
Teaches vision-language models to predict and integrate physical-world state transitions from interaction trajectories (observation → action → next observation). Introduces a three-level curriculum and the LSI-108K dataset, and applies supervised fine-tuning plus on-policy distillation to improve local transition modeling and long-horizon spatial integration.
Maps a state and question to typed probabilistic decisions (choice distributions, yes/no probabilities, or scored/ordinal outputs) across controlled synthetic tasks. Offers multiple frozen configs with train/calibration/validation/test/OOD splits, Parquet + raw JSONL exports, and reproducible manifests and provenance.
Converts multimodal inputs (text, image, audio, video) plus a question and options into calibrated probability distributions over choices. Built on Gemma 4 12B with a 30,000-question fine-tune, optimized for per-question decision classification and low-latency inference (Apache-2.0).
A sparse-MoE multimodal LLM fine-tuned with large-scale mixed reinforcement learning, supporting text/image/video/audio and a 1M-token context window; designed for long-horizon agentic tasks, coding and visual reasoning with groupwise grading and on-policy distillation.
Provides a unified data and evaluation suite for measuring gameplay capabilities across short, medium, and long temporal horizons. Includes an automated annotator, a 5,000-hour AAA gameplay dataset with temporally aligned frames, actions and multi-horizon instructions, and a reproducible offline + stepwise online benchmark.
Adds token-conditioned quantum residual branches to a frozen masked-diffusion language model: a lightweight hypernetwork emits continuous quantum-circuit coordinates per token, executes a shared sparse IQP-style circuit, and injects classically-expressible expectation readouts back into transformer blocks. Trains only the added branches, scaling to 16–64 qubits with analytic, linear-cost readouts.
Evaluates whether generative world models maintain consistent, controllable, and physically plausible simulated environments under exploration, interaction, and intervention. Introduces a six-level W1–W6 capability taxonomy across three tracks (video, spatial, embodied) with human A/B Arena and automated metrics to measure behavioral correctness.
A 9B agentic multimodal SFT checkpoint distilled from Qwen3.5-9B for coding, general agent tasks, visual coding and cybersecurity. Provided by Xiaomi MiMo as a research seed (77.4B-token SFT mix) to bootstrap agentic RL and tool-use experiments.
Provides 2,000 synthetic multiple-choice items designed for continuation log-likelihood scoring to evaluate small language models' Theory of Mind (social-cognitive) abilities; 40 constructs, balanced answer positions, and easy/medium difficulty.