Proposes treating game development as a recursive data engine and introduces RLHEV (Reinforcement Learning with Human-Engine Verification) to combine dense engine checks (collision, physics, navigability) with human acceptance feedback, producing trajectory data and rewards for post-training world models.
GGUF-quantized build of Qwen3.8-Flash-Next for image-text-to-text inference and local deployment. Ships with Unsloth Dynamic 3.0 quantization, thinking-mode controls (preserve_thinking, reasoning_effort), and native long-context support (262k, extensible to 1M with YaRN).
Performs causal, bounded‑memory streaming 3D reconstruction by caching KV features from only the preceding 11 frames, predicting a per‑frame point map and adjacent relative pose, and composing these local predictions into a global trajectory; includes a lightweight rotation refiner and composition‑aware loss to limit drift.
Measures whether video generators reproduce the correct distribution of possible physical behaviors under repeated rollouts. Introduces PAWBench and PAWEval to convert repeated generations into outcome-level empirical distributions and quantify probabilistic alignment; evaluates 50 scenarios and 11 models and finds no model consistently matches reference probabilities.
Provides a real-scale 3D Hong Kong sandbox to evaluate whether multimodal LLM agents can turn local street-view perception into sustained spatial action, supporting closed-loop first-person interaction, an interactive map, and controlled tests of grounding, long-range navigation, and robustness.
Autonomous multimodal GUI agent that executes natural-language interface tasks across mobile apps, web domains, and desktop OS. Expands environment coverage (170+ multilingual apps, 4,000+ web domains), uses function-grounded task generation and keypoint-based multi-model verification to produce reliable RL rewards for real-world deployment.
A living, crowdsourced dataset of hard-to-translate examples (text, images, audio, video) paired with handcrafted verification rules that flag concrete MT failures. LTBv1 contains 3,456 peer-reviewed examples across many language pairs and accepts ongoing contributions.
Provides a human-verified benchmark of 1,927 heterogeneous articulated 3D objects with part-level articulation semantics and intrinsic physical-property annotations for evaluating physical grounding and simulation readiness. Includes URDF assemblies, aligned point clouds, per-part JSON annotations, and a curated evaluation protocol; licensed CC BY-NC 4.0 (non-commercial).
Analyzes on-policy distillation for LLM fine-tuning, shows teacher token-level supervision is often noisy and not the main driver of gains, and introduces OPSA, a supervision-free, entropy-adaptive method that suppresses low-probability tokens to improve downstream accuracy.
Turns each research paper into a training environment to generate verifiable research plans by synthesizing questions from goals/background and deriving evaluation criteria from methods/experiments. Key features: four-stage extraction that reduces criterion leakage to 3.7%, a two-stage rubric-centered training (self-distillation then GRPO), and the PaperGym-20k corpus with two held-out benchmarks.
Provides 315,000 pairwise human-preference votes comparing 15 English TTS models over 300 operational prompts, with 4,500 high‑quality audio renders and structured vote/pair/prompt records for training or evaluating preference/reward models. Metadata under CC-BY-4.0; audio use governed by model providers' terms.
Wraps vision–language–action policies into executable skills that are runtime-validated, executed as bounded low-level action chunks, outcome-verified, and logged as structured trajectories. A fixed skill interface enables swapping or adapting low-level VLA policies and provides component-level supervision for training and optional online adaptation.