Performs hour-scale video understanding and fine-grained temporal localization while exposing agent-style multimodal tool/code/search abilities. Built on a sparse-attention long-context architecture (DSA) and a specialized inference stack—best used in GPU-backed research or production evaluation.
Performs training-free early-stage visual token compression inside the vision encoder to cut time-to-first-token (TTFT) and FLOPs for Video-LLMs. Introduces a decoupled spatial token selection strategy and reports up to 2.65× TTFT reduction and 61% FLOPs savings on LLaVA-OneVision-7B (NVIDIA A100) while preserving full-token accuracy — aimed at latency-sensitive video understanding.
Enables real-time streaming video-to-video editing (1280×704 @24 FPS) on a single RTX 5090 GPU. Uses a Hybrid Diffusion Transformer for balanced local/global modeling, Cycle‑Reverse Regularization for temporal consistency, and system-level mixed-precision and fused kernels to maximize throughput.
Generates and reasons about multimodal physical-world content—text, images, video, audio, and robot/action trajectories—conditioned on combinations of text, image, video and action inputs. The 64B “Super” variant targets Physical AI use cases and supports vLLM‑Omni, Diffusers, and action prediction.
Provides the renderer weights and inference code for Bernini’s video renderer, enabling text→video, image→video and video editing inference. Offers a ready diffusers-format bundle or safetensors checkpoints under Apache‑2.0; intended for multi‑GPU/Hopper inference and reproducible research.
Generates minute-level, multi-shot synchronized audio+video from a single text prompt, using a paired cross-modal memory to preserve character appearance and voice across shots. Uses DMD-distilled few-step inference for ~7.5× speedup; requires high-GPU memory and is released under the LTX-2 community license.
Decouples perception and reasoning for hours-long videos by streaming inputs into a three-tier Hierarchical Graph Memory and using an agentic Observation–Reason–Action retrieval loop; reduces reasoning context to ~2% of full video while improving benchmark accuracy.
Provides 1,036,431 identity–text–video triplets with per-video JSON annotations and reference keyframes to train and evaluate identity-preserving customized video generation models. Data is drawn from ~320K Pexels HD videos; videos must be downloaded separately per Pexels' terms.
Stores a persistent 3D scene cache directly in a diffusion model's latent space to produce temporally and spatially consistent videos. Constructs memory via depth-guided back-projection and queries it with direct latent-space warping — achieving large speed and memory gains versus pixel-space 3D baselines.
End-to-end framework for controlled character animation that transfers motion from driving videos to reference characters without intermediate pose or background representations. Introduces the MotionPair‑60K end-to-end motion-transfer dataset, in‑context mask conditioning and mode‑specific RoPE for task unification, plus Bias‑Aware DPO to mitigate synthetic-detail errors.
End-to-end pose-driven image-to-video model that animates a reference character from a driving video, supporting cross-identity replacement and multi-character scenarios without intermediate pose representations; performs best at 704p and ships as a diffusers-compatible checkpoint.
Continuously watches live video and autonomously decides each second whether to speak, stay silent, or delegate; released together with an 8B vision-first model, time-aligned interaction data, training recipe, and a deployable real-time system. Designed for vision-triggered, low-latency streaming scenarios and evaluated across six real-world streams.