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Hugging Face
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unsloth/MiniMax-M3-GGUF

2026
unsloth, MiniMaxAI

Provides experimental GGUF-format quantized weights for MiniMax-M3 to run local multimodal (image‑text‑video) inference via llama.cpp or Unsloth Studio. The model is very large (~428B params) and requires GPU offload or large CPU RAM; llama.cpp currently falls back from sparse to dense attention.

multimodalvideotransformershuggingfacellm+5
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DreamX-World 1.0: A General-Purpose Interactive World Model

2026
DreamX Team, Yancheng Bai +21

Controllable long-horizon text/image-to-video generation that supports camera navigation, revisits, and promptable events across photorealistic and stylized domains. Introduces camera-aware positional encoding (E-PRoPE), memory-conditioned scene persistence, causal-forcing distillation, and RL alignment to retain camera control and reduce drift.

videovisionmultimodalRLpaper+2
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TurboServe: Serving Streaming Video Generation Efficiently and Economically

2026
1Shanghai Jiao Tong University, 2Shengshu Technology +1
Youhe Jiang, Haoxu Wang +6

Serves interactive, long-lived streaming video-generation sessions by jointly scheduling session placement and GPU autoscaling to meet tight per-chunk latency. Combines migration-aware placement, load-driven autoscaling, coalesced chunk processing, GPU–CPU offloading and NCCL GPU–GPU migration; reports ~37% reductions in worst-case per-chunk latency and GPU operating cost.

videoai-videoai-servingai-inferencemLOps+4
Hugging Face
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LTX‑2.3 IC‑LoRA — 3D render to Photoreal

2026
fal, Lightricks
Lovis Odin

Converts low‑poly 3D viewport or game/CG renders into photorealistic cinematic video while preserving the input's composition, camera motion and layout; offers Light and Strong LoRA variants to trade fidelity for aggressive photorealism.

ai-videoai-imageai-demosai-image-demoshuggingface+1
Hugging Face
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Gaming Dataset (gaming-1)

2026
markov-ai

Provides ~494.7 hours of trimmed native PC/console gameplay screen recordings organized by game, with per-session clips plus input and per-frame event annotations. Each workflow includes clip.mp4, events.json, frame_events.json, and metadata — suitable for training vision-action, behavior-cloning, and gameplay understanding models.

videoai-videovisionmultimodalagent-skills+5
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