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Turn plain-English requests into editable draw.io diagrams: the model writes the underlying draw.io XML, which renders live in an embedded canvas. Upload images, PDFs, or text to replicate, refine through chat, and roll back via version history.
Generates real-time, infinite-length portrait video from one reference image on a 12GB GPU. Combines implicit facial signals and 3D keypoints with step-distilled diffusion and autoregressive micro-chunk streaming for low-latency live use.
Converts images (and other conditions) into high-fidelity, fully textured 3D assets using a 4B-parameter generative model and a field‑free sparse voxel format (O‑Voxel). Handles arbitrary topology, PBR materials, and near real-time mesh/voxel conversions; requires Linux and an NVIDIA GPU with >=24GB memory.
Generates natively editable PPTX from PDFs, DOCX, URLs, or Markdown — producing real PowerPoint shapes, text boxes, and charts (not images). An open-source, model-agnostic, local-first pipeline that integrates with multiple AI editors while keeping your data on-device.
Detects and surgically removes Google's SynthID watermark from images using multi-resolution spectral analysis and a resolution-aware codebook; provides a V3 bypass with high PSNR and strong phase-coherence reduction. Research-focused and intended for analysis/defense, not misrepresentation.
Collection of modular 'skills' for Claude Code that automate content creation, image/slide/infographic generation, and platform publishing. Provider-agnostic image & AI backends, browser-based publishing adapters (X, WeChat, Weibo), and ClawHub publishing support. Requires Node.js and Claude Code.
Generates anime-style and other non-photorealistic illustrations from text prompts. A 2B-parameter diffusion base preview trained on millions of anime images (and ~800k non-anime art) and released under a non-commercial license; best used in ComfyUI around ~1MP resolution.
Generates complete Godot 4 projects from a natural-language game description: it designs the architecture, generates assets, writes C# code, runs the project, captures screenshots for visual QA, and iterates until a runnable game repo is produced. Requires API keys and Godot .NET.
Runs a local-first, full AI stack—LLM inference, chat UI, voice, agents, workflows, RAG, and image generation—deployable with one command. Auto-detects hardware and bootstraps a small model for instant chat while larger models download; supports Linux, Windows, macOS and optional cloud/hybrid modes.
Provides portable agent 'skills' that steer code-generating agents toward higher-quality UI: stronger layout, typography, spacing and image-reference boards. Ships adjustable dials for design variance, motion and density and image→code pipelines for agent-led frontends.
Paired brain MRI scans and radiology text annotations for multimodal vision–language research. Provides image-level labels and image–text pairs suited for VQA, classification, and image-to-text tasks; CC BY-NC-SA 4.0 and ~10K–100K samples — research/non-commercial use.
ComfyUI workflows that run LTX‑2.3 split models to produce text→video, image→video and audio→video pipelines. Uses extracted/split safetensor or GGUF files so models load more modularly; requires up‑to‑date ComfyUI, KJNodes and ComfyUI‑GGUF.