Code-focused sparse Mixture-of-Experts LLM designed for agentic coding and terminal/tool use, offering very long context (256K) and long outputs. Released with open weights under Apache-2.0 and optimized for transformers/vLLM workflows.
Benchmark for long-horizon computer-use agents that must orchestrate GUI, CLI, and code operations within single trajectories across 114 real-world tasks. Evaluated on a real Ubuntu desktop and paired with a trajectory-aware judge that inspects deliverables, artifacts, and action traces—revealing a top PassRate of ~41.2%.
A benchmark that evaluates interactive spatial reasoning for multimodal agents in realistic tasks. It unifies eight heterogeneous simulators under a simulator-agnostic protocol, provides 760 human-annotated tasks with vision-only partial observability, and uses text-based actions plus terminal-state verification to measure task success.
Guides LLM-based agents to decompose long-horizon research problems and delegate subtasks to constrained subagents, then fine-tunes models on harness-generated trajectories so delegation decisions become internalized. Reports SearchSwarm-30B-A3B achieving top BrowseComp scores for its scale.
Implements MXFP4 quantization on MoE experts plus a BF16 DFlash block-diffusion drafter to propose whole-token blocks for verification, cutting memory bandwidth and backbone forward passes for trillion‑parameter text generation—targeting long‑context, agent and code workloads.
Turns raw datasets into verifiable multimodal news features via a multi-agent newsroom pipeline. Key innovations: (1) an Inspector that links each claim to data/code/external references for re-execution and audit; (2) multimodal asset generation (interactive maps, audio, visuals) tailored to the story.
Lets a single LLM simultaneously act as agent and environment to bootstrap co-evolutional training — using state-prediction process rewards (World-In-Agent) and failure-mode retrieval (Agent-In-World) to reshape training data; reports ~4% average benchmark gain.
Contains a sanitized Claude Code (Fable 5) JSONL transcript of a session that procedurally built a Boeing 747 in Three.js, including assistant messages, tool calls, and base64 screenshots — useful for studying agent trace, tool use, and vision self‑verification workflows.
Shifts branching and credit assignment in agentic RL from coarse units to fine-grained decision points in generated sequences. Uses a Branching Score combining token uncertainty and policy-induced likelihood gains plus procedure-level advantage scaling; improves performance across 13 benchmarks while keeping efficient tool calls.
Orchestrates teams of sub-agents across text, image, audio and video by modality-aware task decomposition, online sub-agent specialization, and parallel execution; introduces DA-GRPO to train Orchestra-o1-8B and reports a ~10.3% accuracy improvement on the OmniGAIA benchmark.
Continuously watches live video and autonomously decides each second whether to speak, stay silent, or delegate; released together with an 8B vision-first model, time-aligned interaction data, training recipe, and a deployable real-time system. Designed for vision-triggered, low-latency streaming scenarios and evaluated across six real-world streams.
Survey of methods for engineering interactive environments for LLM-based agents, covering environment modeling, symbolic and neural synthesis, evaluation, and agent–environment co-evolution. Identifies evolution paradigms and future directions like Environment-as-a-Service and multi-agent systems.