Browser-based, client-side video editor for multi-track editing, GPU-accelerated preview and local exports without uploading files; leverages WebCodecs/WebGPU and includes an AI upscaling option.
Generates complete Godot 4 projects from a natural-language game description: it designs the architecture, generates assets, writes C# code, runs the project, captures screenshots for visual QA, and iterates until a runnable game repo is produced. Requires API keys and Godot .NET.
Turns natural-language directions into end-to-end video editing workflows: LLM-powered planning, media search/organization, ASR rough-cut, and reusable Style Skills for consistent storytelling. Integrates agent Skills (OpenClaw/Claude Code) and optional AIGC transitions.
Unmixes green‑screen pixels with a neural model to recover straight (unmultiplied) foreground color and a clean linear alpha for every pixel, preserving hair, motion blur and translucency. Produces VFX‑standard EXR outputs, supports optional AlphaHint generators (GVM/VideoMaMa) and Docker/consumer‑GPU optimizations.
ComfyUI workflows that run LTX‑2.3 split models to produce text→video, image→video and audio→video pipelines. Uses extracted/split safetensor or GGUF files so models load more modularly; requires up‑to‑date ComfyUI, KJNodes and ComfyUI‑GGUF.
Author HTML-based video compositions and render deterministic, frame-accurate MP4s with agent-friendly tooling — preview in the browser, drive generation via AI agent skills, and use adapter runtimes (GSAP, Lottie, Three.js).
Provides an annotated multimodal human-motion dataset for language-to-action and robotics research, with BVH and MuJoCo files plus recordings targeted at Unitree-G1 and NVIDIA-SOMA platforms. Covers locomotion, gestures, dance and object interaction with English annotations and 100K–1M samples.
Generate text, images, video, audio and action/robot trajectories from combined text, image, video, audio and action inputs. A Mixture-of-Transformers omnimodal foundation model (Cosmos3‑Nano, 16B params) focused on Physical AI (robotics, AV, simulation) and optimized for NVIDIA GPU runtimes.
Large-scale mid-training corpora for multimodal models: 10,809 ~60s video shards, caption splits (30s/60s/180s/>10min), 84 spatial-reasoning shards, and CSV mappings to source YouTube IDs. Small Parquet preview configs are provided for schema inspection.
Orchestrates end-to-end video production with agentic pipelines that research, script, generate assets, edit, and render finished videos. Distinguishes itself by supporting true real-footage retrieval (Archive.org, NASA, Wikimedia), Remotion/HyperFrames composition, and usable zero-key workflows alongside cloud providers.
Provides a diagnostic suite that audits video-understanding benchmarks to find samples solvable without visual or temporal input, filters those shortcuts, and produces a distilled video-native testbed that reveals major capability gaps in current Video-LLMs.
Provides curated short video clips (49- and 81-frame) with layered ground truth—edit layers, alpha mattes, and composite targets—for training and evaluating content-preserving layered diffusion video editing. Contains background-replace and object-add edits; Apache-2.0 licensed.