Proposes “Graph Engineering”: using explicit, dynamic graphs to represent tasks, agents, tools, and system state so LLM-based agent systems can coordinate, persist, and evolve. Surveys principles, methods, applications, and curates related resources.
Assesses mobile planning agents' ability to call tools, plan long-horizon workflows, and coordinate sub-agents in realistic, interactive phone scenarios via a stateful executable sandbox. Covers 13 domains, 212 tools, evidence-based verification, and tests memory, skill usage, permission and runtime constraints.
Automatically optimizes runtime harnesses for LLM agents by diagnosing failure traces and iteratively applying structured, generalizable patches. Combines batch-based failure diagnosis, code-like patch generation across prompts/tools/middleware, and validation-aware selection to raise long-horizon task success on multiple benchmarks.
Develops methods to scale agentic AI for sustained, verifiable execution of complex long-horizon work by expanding executable environments and training coordinated agents with a shared execution harness (AgentOS) to maintain state, provenance, and failure recovery.
Evaluates AI agents' ability to complete end-to-end scientific workflows by releasing and assessing 97 tasks from a 300-task FrontierChallenge suite across chemistry, materials, life science, and electrochemistry. Finds that top agent configurations achieved only a 20.6% pass rate despite high partial scores, revealing a gap between partial progress/confident completion claims and actual complete scientific deliverables.
Proposes Recuris, a recursive Experiential-Working Memory architecture that separates Working Memory (task progress) from Experiential Memory (skills) and uses a Meta-Agent to validation-gate localized skill updates, enabling bounded recursive skill evolution for long-horizon agents.
Proposes treating game development as a recursive data engine and introduces RLHEV (Reinforcement Learning with Human-Engine Verification) to combine dense engine checks (collision, physics, navigability) with human acceptance feedback, producing trajectory data and rewards for post-training world models.
Synthesizes, repairs, and self-evolves task-adaptive agent harnesses on demand for off-the-shelf LLM agents, using a trainable harness-intelligence model that distills signals from past configurations. Demonstrates consistent performance gains across benchmarks and model families by producing four-module, composable harnesses.
Analyzes how to generate useful interaction data for LLM agents and proposes the ACE lens — Accuracy, Complexity, divErsity — while factorizing agentic data as (E, q, τ, v). Surveys verification, difficulty calibration, and coverage strategies and outlines implications for training and benchmarks.
Provides a real-scale 3D Hong Kong sandbox to evaluate whether multimodal LLM agents can turn local street-view perception into sustained spatial action, supporting closed-loop first-person interaction, an interactive map, and controlled tests of grounding, long-range navigation, and robustness.
Decides when past post-training updates should be reused for autonomous LLM adaptation by introducing Boundary-Calibrated Intervention Transfer (BCIT). BCIT binds effects to source context, checks applicability and hard conflicts, and runs bounded trials to obtain current-state evidence—reducing harmful updates and improving equal-budget final-model quality.
Autonomous multimodal GUI agent that executes natural-language interface tasks across mobile apps, web domains, and desktop OS. Expands environment coverage (170+ multilingual apps, 4,000+ web domains), uses function-grounded task generation and keypoint-based multi-model verification to produce reliable RL rewards for real-world deployment.