Multimodal video dataset for text-to-video and video-to-video research: about 2 million short English videos and extracted frames for instruction-based video editing and generation. Hosted on Hugging Face and licensed CC BY‑NC 4.0 (non-commercial).
Compares 30 frontier LLMs generating static SVG markup from 500 prompts using 1,355,161 human votes across three leaderboards (Preference, Coherence, Alignment); provides raw SVGs, 768×768 rasterized PNGs, and per-comparison human vote records under a CC-BY-4.0 prompt license.
Measures how autonomous AI agents learn via long-horizon, feedback-rich executable tasks; publishes 51 public tasks from a 134-task suite and provides SForge, a two-container evaluation harness for iterative 12+ hour runs to track learning trajectories.
Measures whether models produce valid JSON/YAML that strictly follow a requested schema across diverse, naturally phrased prompts. Contains 2,000 frozen test prompts with binary structural validation (no constrained decoding), focusing on schema compliance and edge cases like escaping, wrapper keys, and fenced code blocks.
Provides 600,000+ first-person player-round videos (10,000+ hours) with per-frame keyboard, mouse-delta, and 3D trajectory annotations in WebDataset shards—built for training world models, action-conditioned video, and imitation-learning workflows (non-commercial license).
Provides ~1,467 single-speaker Sanskrit chant audio clips (≈5.3 hours) with aligned transcripts and prosodic metadata for meter-aware TTS training. Two recording/config styles (style_a/style_b), 24 kHz mono WAVs, metadata includes Devanagari, SLP1, Kannada text, meter, duration, session/take. CC-BY-4.0.
Provides 300 adversarial "metacognitive-trap" problems to measure whether LLMs notice and recover from their own reasoning errors. Combines multiple-choice vulnerability tests with free-form adapter-gain evaluation and ships per-model metacognition adapters for frozen-base probing.
Provides synchronized four-perspective Rocket League match recordings with per-frame H.264 video, player action streams, event logs, and privileged physics state — released as WebDataset shards in a ~4,000-hour slice (1,000 match-hours × 4 perspectives). Includes 720p@20fps video, multi-hot keyboard actions, and CC BY-NC-SA-4.0 license.
Provides ~494.7 hours of trimmed native PC/console gameplay screen recordings organized by game, with per-session clips plus input and per-frame event annotations. Each workflow includes clip.mp4, events.json, frame_events.json, and metadata — suitable for training vision-action, behavior-cloning, and gameplay understanding models.
Provides 2,165 historical natural-history page scans paired with ~99.95% expert transcriptions and pixel-aligned PAGE XML layout ground truth for OCR and layout evaluation; multilingual (EN/FR/DE/LA), CC-BY 3.0.
Provides ~50M multimodal annotations organized for unified training across structured visual understanding, segmentation, dense geometric prediction, and multi-view reconstruction — released as task-specific JSONL files that reference original image assets rather than redistributing raw images.
Provides 16M+ instruction–response samples and ~81 GB (7,090 compressed GitHub repos) distilled from 68 open-source sources, organized into 8 categories for SFT, coding agents and reasoning research. Model-generated content; released as a curated MIT-licensed collection.