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GTAGym: Real AAA Game Tasks Environment for Evaluation and Reinforcement Learning

Turns GTA V missions into automatically verifiable agent benchmarks and reinforcement-learning environments, with 150 navigation, interaction, and shooting tasks. Results expose persistent difficulty with dynamic control, while training on generated tasks improves some capabilities.

Introduction

Game benchmarks often measure whether an agent reached a goal, but leave the hardest part—reliably determining success—to human reviewers. The key contribution here is to make GTA V missions both playable through a screenshot-and-action interface and verifiable from game state, connecting agent evaluation to repeatable reinforcement-learning experiments.

Information

  • Websitearxiv.org
  • OrganizationsShanghai Innovation Institute, Fudan University
  • AuthorsJiajun Chen, Shicheng Fang, Jiahao Lu, Yuxin Wang, Xipeng Qiu
  • Published date2026/11/09

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