AIAny
Icon for item

Video Generation Meets Agent Harness: Agentic Video Generation, Agentic World Modeling and Recursive Self-Improvement

Explores how agent harnesses coordinate video models for multi-shot production, interactive world modeling, and recursive self-improvement. It distinguishes improvements to outputs, tools, model parameters, and the development process itself.

Introduction

Better video generation does not automatically produce a coherent film or a reliable interactive world. The key shift examined here is from treating the generator as the whole system to treating it as one component in a harness that plans, acts, tracks state, and learns from feedback.

Key Findings
  • Production is a coordination problem: Script and shot planning, asset management, generation, and editing must share project context. This makes consistency and workflow quality separate evaluation targets from the visual quality of individual clips.
  • World state need not live inside the video model: A game engine or agent-written program can maintain state while a video model renders observations. This hybrid design can support more controlled interaction, though it raises questions about how faithfully generated frames reflect the underlying state.
  • Improvement has several distinct targets: Revising a clip is not the same as changing harness memory, generator parameters, an evaluator, or the procedure that selects future updates. Claims of recursive self-improvement require retained changes and independent evaluation across later rounds.
  • Evaluation must connect quality to sustained progress: The report highlights provenance, cost accounting, control fidelity, and long-horizon consistency as necessary evidence—not just attractive outputs or a single successful task.
Who Should Read It

Great fit for researchers designing agentic video systems, video world models, or model-development loops who need a framework for separating system components and evaluation claims. Look elsewhere for a new video-generation architecture, benchmark results, or a ready-to-run implementation: this is a conceptual survey and research agenda, and many proposed mechanisms remain open challenges.

Information

  • Websitearxiv.org
  • OrganizationsVideo Rebirth, National University of Singapore, Nanyang Technological University, The Hong Kong University of Science and Technology, University of Science and Technology of China, Central South University, University of Electronic Science and Technology of China
  • AuthorsLiaoyuan Fan, Yuhao Zheng, Dongxing Mao, Hangyu Ran, Siyuan Hu, Weijia Mao, Rui Zhao, Weijia Wu, Guian Fang, Yanzhe Chen …
  • Published date2026/10/29

More Items

Trains computer-use agents on verified trajectories from long interactions, connecting task generation, execution, evaluation, and policy improvement in a feedback loop. Reports Nano, Mini, and Pro models across desktop and web benchmarks.

Mines real computer-use workflows from instructional videos, turns them into reusable skills, and composes them into verifiable tasks. An open-data and model-feedback loop guides each round of dataset expansion.

Provides a unified tool and execution harness for open-weight language models to operate robots and support further training. The paper reports a RoboDojo score of 31.39 for Qwen3.8-Flash-Next and competitive results across 19 real-world tasks.