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Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue

Generates synchronized spoken dialogue and explicit full-body co-speech motion (facial expressions, hands, upper- and lower-body) end-to-end from the same hidden states, replacing the speech-then-motion cascade. Trains with a scalable pseudo-labeling pipeline (422,856 ranked pairs) and supports real-time inference (RTF 0.78) while matching teacher motion metrics within ~2%.

Introduction

Most avatar systems split “what to say” from “how to move,” producing speech first and running a separate motion model over the finished audio. Motion‑Omni shows that co‑adapting the language, speech, and motion pathways recovers tight audio–motion alignment and removes the need for a costly two‑stage cascade. The paper provides a scalable pseudo‑labeling pipeline and a unified evaluation protocol for open‑ended spoken dialogue with full‑body motion.

Key Findings
  • End-to-end joint generation: The model directly outputs speech plus explicit facial, hand, upper‑body and lower‑body motion from the hidden states that produce the audio, enabling single-pass, jointly optimized inference.
  • Scalable supervision: A model‑agnostic pseudo‑labeling pipeline produced 422,856 quality‑ranked speech–motion pairs (≈1,402 hours), letting motion supervision scale without end‑to‑end paired recordings.
  • Practical performance: Instantiated with a Qwen2.5‑7B‑Instruct backbone, Motion‑Omni‑Q7 runs at RTF 0.78 (≈5.4× faster than the teacher cascade), stays within ~2% of the same‑audio teacher on reference‑free motion metrics, and achieves a 2.62% WER for its speech output.
  • Unified evaluation: The authors release SwDA‑500 and present the first public evaluation protocol for stochastic open‑ended full‑body spoken dialogue that unifies rendering, automatic metrics, human evaluation, and latency measurement.
Who it's for & trade-offs

Great fit if you need a single, low‑latency system that must produce tightly synchronized audio and full‑body motion for interactive avatars, virtual agents, or embodied conversational interfaces. Look elsewhere if you require a modular pipeline for independent reuse of speech and motion models, or if you cannot provide a motion teacher or the compute to co‑train and fine‑tune multiple pathways — Motion‑Omni’s gains rely on large pseudo‑labeled supervision and joint optimization, and its motion quality depends on the chosen motion teacher.

Information

  • Websitearxiv.org
  • AuthorsChengqian Ma, Wei Tao, Haoyu Zhang, Yiwen Guo
  • Published date2026/08/28

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