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Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes

Reframes city-scale 3D visual grounding as active spatial search: a VLM agent interacts with a multi-view BEV environment to query landmarks, zoom, render oblique views, and commit world-aligned bounding boxes. Trains a tool-use policy with reinforcement learning on CityRefer, improving Hit@1, IoU, and inference speed over ranking baselines.

Introduction

City-scale 3D grounding is challenging because urban scenes are vast, densely detailed, and often described with long-range spatial cues and named landmarks; treating the task as static candidate ranking forces dependence on precomputed proposals and scales poorly. Urbex flips this paradigm: it exposes a compact, BEV-aligned multi-view interface and lets a vision-language model act through task-specific tools (landmark query, zoom-in, oblique rendering) to actively search and localize targets.

Key Findings
  • Active tool-driven search beats candidate ranking: optimizing a tool-use policy with reinforcement learning yields higher Hit@1 and IoU on CityRefer, meaning more accurate localization without relying on precomputed proposals.
  • Efficient exploration with shaping rewards: smooth terminal rewards plus lightweight tool-level shaping guide the agent to zoom and query judiciously, reducing the number of candidates scored and substantially improving online inference speed.
  • Cross-scene robustness: Urbex transfers zero-shot to STPLS3D-Refer better than ranking baselines, indicating that multi-view, action-based search generalizes across diverse urban geometries.
  • Metric-preserving interface: representing views with consistent view→world transforms lets the agent commit boxes in normalized 2D frames while preserving world-coordinate accuracy for evaluation.
Who it's for & tradeoffs

Great fit if you work on large-scale 3D grounding, embodied VLMs, or urban perception and care about reducing dependence on heavy proposal pipelines and improving runtime efficiency. Look elsewhere if you need plug-and-play instance-level detectors (Urbex assumes an interactive BEV interface and an action-budgeted agent) or if per-frame dense detection without interaction is the primary requirement.

Information

  • Websitearxiv.org
  • OrganizationsWuhan University, Amap, Alibaba Group
  • AuthorsYu Wang, Rui Dai, Wei Chen, Yi Wang, Bo Dang, Kaikui Liu, Xiangxiang Chu, Yansheng Li
  • Published date2026/10/13

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