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CCORE Three.js 3D GLB Assets

Provides training examples for generating 3D assets from text, pairing Three.js scene code with rendered previews and validated GLB files across 40 domains.

Introduction

Many code-generation datasets stop at source code, leaving it unclear whether the output actually renders or produces a usable asset. Here, each example connects a request to executable Three.js, a rendered reference, and an exported GLB—making the dataset useful for studying the full path from prompt to inspectable 3D result.

What Makes It Useful
  • The 3,918 examples span 40 domains, from characters and props to machinery and modular architecture, giving training and evaluation a wider range than a single asset category.
  • Matching conversations, previews, and meshes share identifiers and splits. This makes it possible to compare generated code with both a visual target and an exported artifact.
  • The examples include static, animated, and interactive assets. That variety helps explore procedural asset generation beyond single still models, though animation and interaction cannot be assessed from a preview image alone.
Best Fit and Trade-offs

Great fit if you are training or evaluating models that turn natural-language specifications into Three.js-based game assets, or building tooling around code-to-GLB workflows. Look elsewhere if you need scanned real-world geometry, broad coverage of 3D modeling tools, or a benchmark of visual quality independent of code generation: this dataset is focused on generated Three.js assets, and its examples were validated for rendering and export rather than presented as a universal quality ranking.

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