Discover the Best AI Resources
Curated essentials, no noise — just what matters
A large-scale MoE language model for agentic coding and long-context tasks, natively supporting 1M-token context and dynamically activating tens of billions of parameters per token. Uses sparse attention and zero-computation experts to allocate compute per-token; model weights planned for release.
Provides ~494.7 hours of trimmed native PC/console gameplay screen recordings organized by game, with per-session clips plus input and per-frame event annotations. Each workflow includes clip.mp4, events.json, frame_events.json, and metadata — suitable for training vision-action, behavior-cloning, and gameplay understanding models.
Provides 2,165 historical natural-history page scans paired with ~99.95% expert transcriptions and pixel-aligned PAGE XML layout ground truth for OCR and layout evaluation; multilingual (EN/FR/DE/LA), CC-BY 3.0.
Provides ~50M multimodal annotations organized for unified training across structured visual understanding, segmentation, dense geometric prediction, and multi-view reconstruction — released as task-specific JSONL files that reference original image assets rather than redistributing raw images.
Matches detection paradigms to four stratified attack-surface layers of AI agents — infrastructure, protocol/tool, agent behavior, and model — and presents AI-Infra-Guard: an open-source red-teaming framework with rule-based infra scanning, LLM-driven audits of MCP servers and skill packages, and a jailbreak/attack-operator harness.
Trains a transformer-based graph encoder with RL-guided adaptive masking so retrieved subgraphs embed relationships that better align with frozen LLM text encoders, improving GraphRAG performance with non-parametric retrievers on GraphQA benchmarks.
Provides GGUF/llama.cpp quantized variants of Qwen3.6-27B for local multimodal inference, tuned via online RL to cut average 'thinking' tokens by ≈50% while preserving answer quality; offers Q4_K_M/Q8_0/f16 builds and a separate mmproj for vision input.
Provides 16M+ instruction–response samples and ~81 GB (7,090 compressed GitHub repos) distilled from 68 open-source sources, organized into 8 categories for SFT, coding agents and reasoning research. Model-generated content; released as a curated MIT-licensed collection.
Provides quantized GGUF weights and configs for Agents‑A1 — a 35B Mixture-of-Experts agent trained for long-horizon, tool-enabled reasoning; supports 262K-context serving and runtimes like vLLM and SGLang.
Evaluates how long-term memory in LLM agents amplifies sycophantic behavior and when memory should or should not influence decisions. Provides five targeted tasks, 1,550 standardized samples, an evaluation pipeline, and baseline adapters to test memory use, conflicts, scope, updates, and personalization.
Provides anonymized multi-domain user behavior sequences and content metadata (short video, ads, e-commerce, live) for cross-domain recommendation, semantic-ID mapping, and content-understanding tasks. Key tables include per-user multi-domain behavior (~500k rows), pid→three-segment semantic IDs, captions, and level-3 tags; all item IDs are hashed for privacy.
Diffusion-based generative model for scene and video synthesis, providing full Diffusers checkpoints and scene LoRA for fast adaptation. Includes Stage‑1 nano (1.3B) and pro (5B) variants and modular transformer/VAE components.