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Contents

Hugging Face
AI Model·2026
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GLM-5.2

Z.ai (zai-org)

Provides a large language model optimized for long-horizon agentic tasks and end-to-end coding workflows — with a stable 1,000,000-token context, IndexShare sparse-attention and multi-level thinking-effort modes. MIT-licensed and designed for deployments that need sustained long-context reasoning and coding.

#foundation-model#vibe-coding#deepseek#transformers#llm+4
Large Language Model Papers·2026
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LoopCoder-v2: Only Loop Once for Efficient Test-Time Computation Scaling

Jian Yang, Shawn Guo +17

Uses Parallel Looped Transformers (PLT) to make loop count a practical knob for code models, finding two loops give the best test-time gains. Trains 7B models on 18T tokens and attributes saturation beyond two loops to a gain–cost tradeoff from positional mismatch.

#paper#code#LLM#transformers#ai-coding+1
AI Agent Papers·2026
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GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

Tongxu Luo, Rongsheng Wang +23

Assesses whether coding agents can generate complete, playable games end-to-end inside the Godot engine. Implements an interaction-grounded evaluation (replayed demonstrations + rubric-guided multimodal judging) across 140 tasks and 15 game families; top agents score ~41%.

#evaluation#ai-coding#agent-skills#multimodal#paper+1
Hugging Face
AI Image·2026
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Krea 2 (Comfy-Org/Krea-2)

Comfy-Org, Krea

Provides ComfyUI-ready repackaged checkpoints of the Krea 2 image model family for local text-to-image workflows. Includes RAW (undistilled base for fine-tuning and LoRA training) and Turbo (8-step distilled checkpoint for fast inference), using a Qwen Image VAE and Qwen3‑VL encoder.

#qwen#diffusers#huggingface#ai-image#image+2
Hugging Face
AI Model·2026
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GLM-5.2-FP8

zai-org, GLM-5 Team +1

Provides FP8-quantized weights of GLM-5.2 — a 744B long-context LLM tuned for sustained 1M-token engineering, coding and agentic workflows; compatible with vLLM, Transformers, SGLang and Ascend NPU deployments.

#foundation-model#vibe-coding#transformers#huggingface#llm+4
Embodied AI·2026
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Guava: An Effective and Universal Harness for Embodied Manipulation

Haowen Liu, Xirui Li +6

Provides a harness that lets language models control embodied manipulation via iterative perception–reasoning–action loops, semantic action abstractions, and multimodal observations. Demonstrates distilling capabilities into a 4B open-source model with under 2K simulated trajectories and shows sim-to-real generalization.

#robotics#multimodal#LLM#agent-skills#vision+2
Reinforcement Learning Papers·2026
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Zone of Proximal Policy Optimization: Teacher in Prompts, Not Gradients

Byung-Kwan Lee, Ximing Lu +9

Proposes ZPPO, a distillation method that keeps the teacher inside prompts rather than injecting teacher gradients, using binary- and negative-candidate prompts plus a prompt replay buffer to recover learning signal on hard examples; shows gains for small Qwen3.5 students across 31 multimodal benchmarks.

#qwen#RL#llm#multimodal#vision+2
Hugging Face
AI Dataset·2026
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Nemotron-Personas-Belgium

Pieter Delobelle, Pierre-Carl Langlais +12·Pleias, NVIDIA Corporation +1

Provides 1.8M synthetic Belgian personas (1.2M records; 300k per language) in Dutch/French/German/English, grounded in Belgian census distributions to improve representativeness for LLM training and evaluation. Includes 23 persona and contextual fields, CC BY 4.0 license, produced with NeMo Data Designer.

#nvidia#huggingface#nlp#LLM#gemma+3
Computer Vision Papers·2026
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Reinforcing Dual-Path Reasoning in Spatial Vision Language Models

Yatai Ji, An-Chieh Cheng +14

Provides a dual-path approach for spatial vision-language models: a Language-Only Reasoning (LOR) path for stepwise linguistic deduction and a Detect-Then-Reason (DTR) path that detects 3D cues via region tokens before numerical inference. Trains with chain-of-thought cold-start supervision and reinforcement learning to improve 3D grounding and multi-step spatial reasoning.

#vision#multimodal#RL#paper#depth+1
Hugging Face
AI Model·2026
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GLM-5.2 (Unsloth GGUF)

unsloth, Z.ai (zai-org/GLM-5)

Provides GGUF-quantized GLM-5.2 builds for local text-generation with a solid 1M-token context, dynamic 1-/2-bit quant options, and Unsloth runtime integrations — targeted at long-horizon coding, reasoning and agent workflows. MIT licensed.

#llm#huggingface#vllm#transformers#ai-inference+3
Hugging Face
AI Dataset·2026
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Claude Fable-5 Code

PawanKrd

Contains 603 coding and math prompt–response pairs produced by Claude Fable‑5 (generated 2026-06-10), provided as a JSONL subset for fine-tuning, evaluation, and behavior analysis. Responses are 'non-thinking' (no chain-of-thought); small, anonymized, and lacking an explicit license.

#code#claude#claude-code#huggingface#json+4
Computer Vision Papers·2026
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Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games

Shengyuan Ding, Xilin Wei +5·Fudan University, Shanghai Innovation Institute +3

Evaluates multimodal LLMs' ability to reconstruct past observations and act in controllable non-Markov games. Introduces RNG-Bench with two games (Matching Pairs, 3D Maze), three controllable difficulty axes, a head-to-head duel protocol, and a Memory Gap metric to separate forgetting from action errors.

#multimodal#evaluation#vision#llm#agent-skills+2
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