Discover the Best AI Resources
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Provides a large language model optimized for long-horizon agentic tasks and end-to-end coding workflows — with a stable 1,000,000-token context, IndexShare sparse-attention and multi-level thinking-effort modes. MIT-licensed and designed for deployments that need sustained long-context reasoning and coding.
Uses Parallel Looped Transformers (PLT) to make loop count a practical knob for code models, finding two loops give the best test-time gains. Trains 7B models on 18T tokens and attributes saturation beyond two loops to a gain–cost tradeoff from positional mismatch.
Assesses whether coding agents can generate complete, playable games end-to-end inside the Godot engine. Implements an interaction-grounded evaluation (replayed demonstrations + rubric-guided multimodal judging) across 140 tasks and 15 game families; top agents score ~41%.
Provides ComfyUI-ready repackaged checkpoints of the Krea 2 image model family for local text-to-image workflows. Includes RAW (undistilled base for fine-tuning and LoRA training) and Turbo (8-step distilled checkpoint for fast inference), using a Qwen Image VAE and Qwen3‑VL encoder.
Provides FP8-quantized weights of GLM-5.2 — a 744B long-context LLM tuned for sustained 1M-token engineering, coding and agentic workflows; compatible with vLLM, Transformers, SGLang and Ascend NPU deployments.
Provides a harness that lets language models control embodied manipulation via iterative perception–reasoning–action loops, semantic action abstractions, and multimodal observations. Demonstrates distilling capabilities into a 4B open-source model with under 2K simulated trajectories and shows sim-to-real generalization.
Proposes ZPPO, a distillation method that keeps the teacher inside prompts rather than injecting teacher gradients, using binary- and negative-candidate prompts plus a prompt replay buffer to recover learning signal on hard examples; shows gains for small Qwen3.5 students across 31 multimodal benchmarks.
Provides 1.8M synthetic Belgian personas (1.2M records; 300k per language) in Dutch/French/German/English, grounded in Belgian census distributions to improve representativeness for LLM training and evaluation. Includes 23 persona and contextual fields, CC BY 4.0 license, produced with NeMo Data Designer.
Provides a dual-path approach for spatial vision-language models: a Language-Only Reasoning (LOR) path for stepwise linguistic deduction and a Detect-Then-Reason (DTR) path that detects 3D cues via region tokens before numerical inference. Trains with chain-of-thought cold-start supervision and reinforcement learning to improve 3D grounding and multi-step spatial reasoning.
Provides GGUF-quantized GLM-5.2 builds for local text-generation with a solid 1M-token context, dynamic 1-/2-bit quant options, and Unsloth runtime integrations — targeted at long-horizon coding, reasoning and agent workflows. MIT licensed.
Contains 603 coding and math prompt–response pairs produced by Claude Fable‑5 (generated 2026-06-10), provided as a JSONL subset for fine-tuning, evaluation, and behavior analysis. Responses are 'non-thinking' (no chain-of-thought); small, anonymized, and lacking an explicit license.
Evaluates multimodal LLMs' ability to reconstruct past observations and act in controllable non-Markov games. Introduces RNG-Bench with two games (Matching Pairs, 3D Maze), three controllable difficulty axes, a head-to-head duel protocol, and a Memory Gap metric to separate forgetting from action errors.