Discover the Best AI Resources
Curated essentials, no noise — just what matters
Provides GGUF quantized weights and runnable instructions to run CohereLabs' North-Mini-Code-1.0 (30B A3B MoE) locally via llama.cpp or vLLM; includes quant files, build/run notes, and recommended sampling and tool-use settings for agentic coding.
Continuously watches live video and autonomously decides each second whether to speak, stay silent, or delegate; released together with an 8B vision-first model, time-aligned interaction data, training recipe, and a deployable real-time system. Designed for vision-triggered, low-latency streaming scenarios and evaluated across six real-world streams.
A community-distributed GGUF bundle of Google DeepMind’s DiffusionGemma (26B A4B) with multiple quantization variants for local image-text-to-text inference. Targets experimentation and offline deployment via the DiffusionGemma llama.cpp branch and llama-diffusion-cli; choose quantization for GPU memory vs. fidelity trade-offs.
Survey of methods for engineering interactive environments for LLM-based agents, covering environment modeling, symbolic and neural synthesis, evaluation, and agent–environment co-evolution. Identifies evolution paradigms and future directions like Environment-as-a-Service and multi-agent systems.
Proposes a router redesign for Mixture-of-Experts (MoE) that aligns each router row with its expert's principal singular direction using Manifold Power Iteration (MPI), improving token–expert affinity. MPI applies a 'power‑then‑retract' step to push router rows toward principal singular vectors while enforcing norm constraints; the paper gives convergence theory and pretraining results on 1B–11B MoE models.
Lets an AI agent propose, run, and evaluate multi-step research experiments using a persistent Hypothesis Tree that links hypotheses, artifacts, evidence, and distilled insights. Combines a long-lived coordinator with short-lived executors to carry lessons across time; evaluated on six ML tasks.
Synthesizes shortcut-resistant search tasks to train deep search agents by controlling four shortcut risks across entity selection, evidence-graph construction, question formulation, and adversarial refinement. Produces training trajectories with longer pre-answer search and fewer shortcut patterns; code will be released on GitHub.
Multilingual, low-latency text-to-speech model for speech generation and zero-shot voice cloning. Uses an MoE backbone with ECAPA-TDNN speaker embeddings, supports audio prefixes, fine-grained prosody/emotion controls and 44.1kHz output; optimized for Linux + NVIDIA GPUs.
Encodes and clones camera motion from reference videos to generate multi-shot videos — uses a visual "camera grid" to represent camera parameters, trains on million-scale grid–video pairs, and employs a hierarchical prompt-expansion agent to coordinate camera, subject, and action control for multimodal diffusion models.
Proposes chunk-level multimodal retrieval and chunk-adaptive reranking for retrieval-augmented generation on long egocentric videos; introduces V-RAGBench to decouple retrieval vs. generation evaluation and CARVE to run parallel retrievers and select per-chunk configurations.
Benchmarks evolving environments as sequences of progressive updates and introduces EvoMem, a patch-based memory that records structured update histories so LLM agents can reason about environment evolution. Demonstrates measurable gains on EvoArena and other benchmarks.
Provides a training-free, code-as-action framework that lets VLM-backed agents write and run stateful Python cells to compose perception and geometry primitives for open-ended 3D/4D spatial reasoning. Demonstrates consistent gains across 20 benchmarks and multiple VLM backbones.